|
Home > Competitions > 2004 Events > Sumo Rules |
|
- 2005 - 2004 - 2003 - 2002 |
Sumo RulesCIRC RULE CHANGE - The use of magnets or vacuum devices is not allowed in any of the Sumo classes at our November competition this year. (As of 7/20/04) The rules are based on the official
Japanese rules and are based on fair play, and good will. The robot
must be active, no cinder blocks allowed. ( The robot must initially fit into a 20 cm x 20 cm square, but can expand beyond this limit after it has been activated. The robot must have a 5 second delay when activated before any motion occurs, to allow the operator time to move away. The robot must not be designed to damage the ring, or the other robots. Battery power only. The robots must be totally autonomous (brains on board) meaning, no remote control or human intervention of any kind, and no tethered, IR, or RF connection to a host computer. The sumo classes are as follows: Japanese / 3Kg International Class All you have to do is make sure your robot can push the opponent out of the ring... The official rules as they pertain to judging and officiating can be viewed below. Last update: 1993 typed by Bill Harrison of Sine Robotics The 5th All-Japan Robot Sumo Tournament
Specifications of the Ring
Ring for Robot Sumo
Diameter . . . . . . . . . . . . . . . . . . . . 1m54cm
Material . . . . . . . . . . . . . . . . . . Hard Rubber
Color
Inside the ring . . . . . . . . . . . . . . . Black
Shikiri line . . . . . . . . . . . . . . . . Brown
Tawara . . . . . . . . . . . . . . . . . . White
Illuminance on the Ring surface . . . . Under 1,000 luxes
Section 1. Definition of the Sumo MatchArticle 1. (Definition) The match shall be fought by the two teams (one team consisting of one robot with one or more players, one of which is a leader), according to these Rules for Sumo matches (hereafter called "these Rules"), with each team's robot made by each team (a standalone model) competing to get the effective points (hereafter called Yuhkoh), within the perimeter of the defined Sumo Ring. The judges will decide which team wins. Section 2. Requirements for Ring AreaArticle 2. (Definition of Ring Area) The Ring Area means the Sumo Ring and the space outside the Ring. Anywhere outside this Ring Area is called Outer Area. Article 3. (Sumo Ring)
Article 4. (Space) There should be the space of more than 100cm wide outside the outer side of the Ring. This space can be of any color except white, and can be of any materials or shape, as long as the basic concept of these rules are observed. Section 3. Requirements for RobotsArticle 5. (Specifications)
Article 6. (Don'ts in manufacturing a robot)
Section 4. How to Carry Sumo MatchesArticle 7. (How to Carry Sumo Matches)
Section 5. Start, Stop, Resume, End a MatchArticle 8. (Start) With the chief judge's instructions, the two teams bow in the Outer Ring and go into the Ring Area, place a robot on or behind the Shikiri line or the imaginary extended Shikiri line. (A robot or a part of a robot may not be placed beyond the Shikiri line toward the opponent.). A match starts with the following rules:
Article 9. (Stop, Resume) The match stops and resumes when a judge announces so. Article 10. (End) The match ends when the chief judge announces so. The two teams bring the robots out of the Ring Area, and bow. Section 6. Time of MatchArticle 11 (Time of Match) One Match will be fought for 3 minutes, starting and ending by the chief judge's announcements. For stand-alone robots, the clock shall start ticking 5 seconds after the start switch is pressed. Article 12. An extended match shall be for 3 minutes. Article 13. The following are not included in the time of the Match:
Section 7. YuhkohArticle 14. (Yuhkoh) One Yuhkoh point shall be given when:
Section 8. ViolationsArticle 15. (Violations) If the players perform the deeds as described in Articles 6, 16, and 17, the players shall be declared as violating the rules. Article 16. The player utters insulting words to the opponent or to the judges or puts voice devices in a robot or writes insulting words on the body of a robot, for the same effect. Article 17. A player:
Section 9. PenaltiesArticle 18. (Penalties) Those who violate the rules with the deeds described in Articles 6 and 16 shall lose the match. The judge shall give two Yuhkoh points to the opponent and order the violator to clear out. The violator is not honored with any rights. Article 19. Each occasion of the violations described in Article 17 shall be accumulated. Two of these violations shall give one Yuhkoh to the opponent. Article 20. The violations described in Article 17 shall be accumulated throughout one match. Section 10. Injuries and Accidents during the MatchArticle 21. (Request to stop the Match) A player can request to stop the game when he/she is injured or his/her robot had an accident and the game cannot continue. Article 22. (Unable to continue the Match) When the game cannot continue due to player's injury or robot's accident, the player who is the cause of such injury or accident loses the match. When it is not clear which team is such a cause, the player who cannot continue the game, or who requests to stop the game, shall be declared as the loser. Article 23. (Time required to handle injury/accident) Whether the game should continue in case of injury or accident shall be decided by the judges and the Committee members. The decision process shall take no longer than five minutes. Article 24. (Yuhkoh given to the player who cannot continue) The winner decided based on Article 22 shall gain two Yuhkoh points. The loser who already gained one Yuhkoh point is recorded as such. When the situation under Article 22 takes place during an extended match, the winner shall gain one Yuhkoh point. Section 11. Declaring ObjectionsArticle 25. (Declaring Objections) No objections shall be declared against the judges' decisions. Article 26. The lead player can declare objections to the Committee, before the match is over, if there are any doubts in exercising these rules. Section 12. Requirements for Identifications for RobotsArticle 27. (Identifications for Robots) Identifications for robots shall be of red color for the East players, blue for the West. Two seals for identification (2cm in diameter) must be adhered to a body of a robot. Section 13. MiscellaneousArticle 28. (Flexibility of Rules) As long as the concept and fundamentals of the rules are observed, the rules shall be so flexible that they will be able to encompass the changes in the number of players and of the contents of matches. Article 29. (Change in Rules) Any changes to or obsolescence of these rules shall be decided by the General Committee Meeting based on the Sumo Match Committee Rules. |
| Last updated: 1/15/2005 | |